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My blockbuster weekend of gaming almost became a bust. First, yesterday's big bear game night was cancelled on account of the host's health issues. Nothing that could be done about that (which nevertheless didn't stop one of the invitees from whining about how his weekend plans got screwed; people, I tell you). Then today's biweekly RPG got cancelled at quite literally the last minute. The GM had tried to cancel it on Friday, on account of his ex moving out of the apartment (a move, btw, that had been planned SIX MONTHS in advance), but I put forth our place as an alternative venue. Then one guy bagged on account of insomnia, another due to a work call, and he posted that it was becoming a "clusterfuck" before pulling the plug.
monshu can testify to how put out I was about this. Fortunately, one of the invitees who was already on his way felt the same, and we were able to have a productive bitch session. It's not that I've been spoiled by my previous gaming groups (although I have); this one really does suffer from a critical lack of good scheduling. Even better, he agreed to be the bad guy and post the "can we get it together?" request to the rest of the group. No response from the GM so far, so we'll just have to see if that does anything.
But he stuck around. Add one other attendee, and we had quorum for tabletop games. Barely. We chose Betrayal in the House on the Hill, a haunted house game where one of your party turns traitor when the Big Bad shows up. After two very quick failures, we determined that it's broken with only three players. You just can't give the traitor one move for every two from the rest of the players and expect them to survive long enough to defeat it. Our solution was to give everyone two characters for the exploratory phase. When your man turned, we knocked one of his characters out of play.
This worked brilliantly. We had a little trouble keeping track of a our split personalities, but that got easier as the ghostly serial killer began picking them off. In the end, it was a nailbiting hand-to-hand between the BB and the tank (played by me) that determined the outcome. We all declared ourselves well-satisfied and the Old Man and I went out for a tasty supper at Antica Pizzeria. Yay! The weekend is saved!
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But he stuck around. Add one other attendee, and we had quorum for tabletop games. Barely. We chose Betrayal in the House on the Hill, a haunted house game where one of your party turns traitor when the Big Bad shows up. After two very quick failures, we determined that it's broken with only three players. You just can't give the traitor one move for every two from the rest of the players and expect them to survive long enough to defeat it. Our solution was to give everyone two characters for the exploratory phase. When your man turned, we knocked one of his characters out of play.
This worked brilliantly. We had a little trouble keeping track of a our split personalities, but that got easier as the ghostly serial killer began picking them off. In the end, it was a nailbiting hand-to-hand between the BB and the tank (played by me) that determined the outcome. We all declared ourselves well-satisfied and the Old Man and I went out for a tasty supper at Antica Pizzeria. Yay! The weekend is saved!