Jan. 4th, 2015 08:53 pm
Dicing with bears
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First session of the new biweekly supers game I'm playing in and it seemed to go well. It was remarkable we played at all given the week the GM has had. As it was, I hadn't had a chance to meet with him ahead of time to work on my character. I'd done the best I could without the powers supplement, but I was very conscious of holding up the game, frantically trying to find some way to represent my character conception within the existing framework.
Essentially, my problem is that I've created a pulp villain for a four-colour milieu. It's not the "villain" part that's the problem--we're all villains. It's that her powers aren't the splashy kind and I don't want to play her as a caricature. The interesting fiends are those who have a complex worldview and a well-intentioned motivation--which just so happens to be completely immoral. I've worked hard to give her anarchism some philosophical underpinnings but being misunderstood just comes with the territory.
It doesn't help that I'm playing a system I've never heard of before (Savage Worlds) with a GM and players I've never gamed with before. On the positive side, I've known two of the guys a combined 38 years, give or take, and the rest seem like a decent bunch. It's also, as I admitted to JB, the humpiest gaming group I've ever been in. (That's no diss to the rest of y'all, but even at its best the bear ratio in those other games was never over 30%.) So it feels comfortable even if I don't know what the hell I'm doing when I roll the dice.
You also can't hardly beat it for convenience: four blocks from my house. The merits of that were immediately obvious today, as it was snowing furiously when I left (a little early in order to catch up with JB over lunch beforehand) and the mercury was plunging as I came back. It was light out, however. In fact, I even considered hiking a block up to Clark Street for a better view. Then I felt the wind whip into my face and decided doubtless there'll be other opportunities.
Essentially, my problem is that I've created a pulp villain for a four-colour milieu. It's not the "villain" part that's the problem--we're all villains. It's that her powers aren't the splashy kind and I don't want to play her as a caricature. The interesting fiends are those who have a complex worldview and a well-intentioned motivation--which just so happens to be completely immoral. I've worked hard to give her anarchism some philosophical underpinnings but being misunderstood just comes with the territory.
It doesn't help that I'm playing a system I've never heard of before (Savage Worlds) with a GM and players I've never gamed with before. On the positive side, I've known two of the guys a combined 38 years, give or take, and the rest seem like a decent bunch. It's also, as I admitted to JB, the humpiest gaming group I've ever been in. (That's no diss to the rest of y'all, but even at its best the bear ratio in those other games was never over 30%.) So it feels comfortable even if I don't know what the hell I'm doing when I roll the dice.
You also can't hardly beat it for convenience: four blocks from my house. The merits of that were immediately obvious today, as it was snowing furiously when I left (a little early in order to catch up with JB over lunch beforehand) and the mercury was plunging as I came back. It was light out, however. In fact, I even considered hiking a block up to Clark Street for a better view. Then I felt the wind whip into my face and decided doubtless there'll be other opportunities.