Oct. 4th, 2015

muckefuck: (zhongkui)
Saturday was games at JB's birthday-anticipated party, followed by Nozze di Figaro at Lyric (review to follow).

Sunday was a return to JB's for the first session of our Apocalypse World game set at "Funfair, in the shadow of the Cathedral of St. Sebastian". We decided to situate our stronghold on a former trailer park on the outskirts of town called "Whispering Palm" and I chose to be the leader. I thought the first session would all be chargen, but that took us all about an hour and the rest was roleplay. And not just basic but necessary "getting-to-know-you" roleplay either. Apparently my second-in-command is conspiring with the evil clown overlords of Funfair to sell me out and go on the road, a plot uncovered by patrician madame Sauvignon Levay at her upscale brothel of "ninja hookers".

I'm having twinges of regret at not arriving with a more clever character concept, but after seeing some of the bizarreness the other players have come up with, it's probably best that I kept mine simple. Yes, the postmodern thing is to toss you in media res with no "normal" characters to identify with, but I've learned the hard way the perils of arriving with too rigid a concept at a game which keeps complexifying at every turn. Besides, while it can be fun to see how you can further twist the twisted, there's something even more irresistible about taking straight shooter and seeing how you can break him down.
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