Jan. 18th, 2015

muckefuck: (zhongkui)
First game session with the full complement and I'm full of good feeling. All of us (including the GM) seem equally new to the game which makes for a very forgiving and supportive environment. I expect it will grow less gentle with time, but for now we're getting plenty of good breaks. I can even quantify that thanks to a Savage Worlds mechanic called "bennies". You start each session with three of these little chits and the possibility of earning more if you roleplay well or otherwise impress the GM and you can spend them to redo a die roll or save yourself from dying. So far, everyone's ended the afternoon with at least three. (I spent one today to buy a spectacular finale but I'd earned one earlier for making myself a cell phone. Literally.) With so many tanks in the group, my strategy of "don't get hit--like ever" seems to be working out for me. Eventually I'm sure to draw a short straw, but maybe by then I'll be able to buy up some more protection.

Interestingly, no one seems to be in the barrel yet. I'm not sure if that's because we're all just such nice guys or if it's simply that we're not familiar enough for that sort of contempt. The natural choice would seem to be the sweet child playing Mastermind. He's the benjamin and the least-seasoned gamer (from what I can tell). He also has the fewest allies; the Ewok just met him online recently. (By way of comparison, he and the guy playing Dr Lazarus have known me nearly twenty years at this point.) It also doesn't help that his character is kind of annoying and apt to rush into things. But you never know: all this could just as easily evoke a protective response from the mother bears in the group.

I'm also pleased with how receptive the GM is to player input, since this was always one of my favourite features of the Kengame. With time, [livejournal.com profile] princeofcairo trusted us enough not to be munchkins and we imbibed enough of his sensibilities (and his psychlims) to know what sort of suggestions would sit well with him. With the Ewok, we seem to have started off on that foot. Since this isn't a licenced game, the background is relatively unpopulated, encouraging Lazarus to spin out ideas for superhero teams which the GM eats up. In fact, at the game today, he had us toss all our character names into a pot and take turns drawing. Whoever you picked, you need to come up with a concept for his nemesis. How will they come into play? We don't know.
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