muckefuck: (Default)
2019-10-28 03:26 pm

Autumn naughtiness

Today's depression caught me even more off guard by coming on the heels of a delightful weekend. Sure, Sunday I was moody and draggy, but that's typical when I've been out late. It usually doesn't carry over into the week.

It was also a beautiful day, so I wasn't the least surprised to find that I'd managed to schedule a four-hour RPG session for the heart of it. This was JB's idea, and I was looking forward to it. He told us to scare up some players, so I asked Sad Cub, who initially agreed, but never asked me the time and then informed me that he had to run errands.

I find it ironic that JB initially objected to him because he'd thought he'd be "dull" given that the player he did invite didn't seem to contribute much. To be fair, I don't think any of us was at our best. I even dozed off at one point. (In my defence, it was after the homemade apple pie with homemade ice cream.) The game itself was another PbtA, Zombie World, with the twist that it used cards as a mechanic rather than dice.

We ended with about an hour of fading sunlight left so I got to fit in a bit of a stroll. I suspected the leaves would be particularly striking after having been washed clean but the previous day's storms and I was right. Any doubts I had about how pretty this fall would be have been laid to rest.

It was a marked contrast to my stroll along many of the same streets the day before. Then it was pouring rain and so, despite being the same time of day, quite dark out. I was too stubborn to call a ride, a decision I came to regret almost immediately. Thankfully, I wasn't completely soaked when I got home and my friends came to pick me up for the next event.

The afternoon get-together was another wine-tasting at [profile] mikiedoggie's. It was one of the best yet: everyone agreed that there wasn't a stinker in the pack and the final tally was very closed. Yet again, I placed near the bottom, so I think my faith in Independent Spirits may be wavering. After the prize was awarded, I inadvertently started a run on Mikie's 12 year-old Yamazaki (which I would feel worse about if he hadn't been going around himself giving generous pours).

However, the most interesting feature of the tasting from my point of view was a beefy daddy from Boston. He and his husband were friends of the organisers and in fact spearheaded a similar club in Boston. At first, I tried to be subtle in my appreciation, balancing my time between chatting him up and chatting up his husband. But after tasting a dozen wines, that caution went by the wayside.

Just before our outrageous flirting got too out of hand, I discovered that he was going to be at the same Halloween party that evening. I didn't know quite what to expect from it; I knew the crowd was mixed, so there would have to be some breaks on lewd behaviour. But I also knew how to get away with quite a lot even in an environment like that.

So I showed up ready, but even I wasn't ready for the Bostonians to arrive in TERRYCLOTH BATHROBES. It was only a wig party, but apparently their friends thought they needed to put in a little more effort. Although I appreciated the easy access this afforded, it did make it rather difficult to pretend to care about making conversation with everyone else.

Finally, after a couple hours, I invited Beefy to "tour the upstairs", which I'd seen once before. After a bit of Feydeau-esque comedy, we finally slipped out onto the upper deck for some hanky-panky in the cold rain which had thankfully slowed to a mere drizzle. He urged us back in before we got too carried away, but he connived with me to engineer a couple more opportunities over the course of evening. It probably ended up being more fun than a straightforward hookup would have been.

I ended up mooning over him a bit the next day. Besides being sexy and very into me, he was also smart and interesting, a prison psychologist who was happy to talk wine and gay media and probably a bunch more topics if only there'd been the opportunity. I was left with that familiar melancholy of being reminded how many supremely attractive men there are out there and, at the same time, how I don't have one to come home to.

At least I found a temporary respite from that in a three-way with my hosts. I'd had it in my head as a possibility ever since meeting them, so when it unfolded it did so very naturally. Given how drunk and exhausted we were, it was surprised we had as much fun as we did and we agreed to pick up again at more convenient time.
muckefuck: (Default)
2019-09-16 11:30 am
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Double moon

I spent a lot of time with the moon this weekend. The Mid-Autumn Festival fell on Saturday, but the astronomical full moon was Friday, so I went to the shore both days.

Friday I'd intended to go alone, but I unexpectedly heard from Sad Cub and invited him to join me. He met me at the jetty at the southern end of Pratt Beach. I'd decided to run home and feed the cat first and took a wrong turn approaching the beach, which started a block farther north than I'd remembered, so I got there a little harried. There were quite a few people out moon-viewing as well, but it was pretty calm and quiet overall.

Before we parted at the shore, I broke into the box of mini mooncakes from Sheng Kee Bakery via Super H Mart. As usual, the flavours of each one were stamped on the cakes but my character-reading skills are so rusty I could only guess at half of them. I had to look up the name of the one we ate later to determine that it was jasmine and I was baffled by the one with "jujube" in its name until Patchooey came along and told me the first character represented "longan".

On the way back home, I stop by the Potbelly where a guy I know is the manager. He's a mission kid who grew up in Taichung, so I figured he'd like to share a mooncake with me. He did. When I asked him what was his favourite, he rhapsodised about a variety unique to there which incorporated crystalised honey.

I probably would've stayed in all the next day (and potentially watched the moonrise from my neighbour's porch) except that I'd already made plans to meet up with [personal profile] bunj in North Chinatown. We went on a brief fruitless hunt for "snow skin moon cakes" and then ended up getting bánh mì from Bale, which we took to the breakwater south of Foster Beach.

Unfortunately there was a concert going on at Montrose Beach and the EDM carried perfectly across the calm water. But the weather was perfect and we found a nice sheltered spot near the navigational marker at the eastern end of the beach where the trees blotted out most of the light from the city. Unlike the night before, we saw the moon almost immediately and it was spectacularly orange.

He and I sat there and talked for over three hours. I never did get around to asking him much about his recent trip. Instead, after a little catching up, we slid into a discussion of gaming and then there was no stopping us. He talked about his current game and gave recommendations for systems and scenarios we might want to try if I manage to get our gaming group running again.

He also tipped me to the fact that I'd been mentioned (albeit not by name) in a couple of [profile] princeofcairo's podcasts, in particular for all the work I did researching Breton folklore. Those were the heady days when I literally taught myself to read French so I could milk Sébillot for legends and lore, much of which ended up in the Ars Magica Armorica game which PoC was running and it made me nostalgic all the next day.
muckefuck: (Default)
2019-07-29 12:01 pm
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Space for rent

Last night I had dinner with a fellow widow and we brought the conversation to a close talking about visitation dreams. He had an odd one recently where his husband returned and let him know he approved of his new boyfriend. Of course, a discussion like that so close to bedtime is inviting my subconscious to send me another. In fact, I got at least two. One is some vaguely-remembered claptrap bout the Isle of Bute (which happened to come up in conversation Saturday). The other was much odder: a Monshu dream without Monshu.

I'd just gotten back to my one-bedroom apartment and was sitting in the living room taking off my shoes when I was struck anew by the fact that Monshu wasn't there and wouldn't ever be there. I looked around at the cluttered space and the phrase "the walls reflected back his loneliness" drifted through my head while I considered the fact that I really needed to clean up some of the clutter that had accumulated since Monshu's death--despite being simultaneously aware that this was not an apartment we'd ever shared. Then I woke up.

The widow is someone I've vaguely known for years, probably through the Square Dance Cult. He only opened up to me about the death of his partner very recently and it sure is instructive to know that, fourteen years on, he's still dealing with some of the same things I am. Running to him at the beach was very fortuitous, because he happened to be with an online friend from last October who I hadn't yet met in person. He didn't join us for dinner, but he did give me a ride to the restaurant, which gave us more time to chat about Delaney.

The beach was busy but light on bears; I had to widen my gyre to find these. They were camped next to Campfire Daddy, who was with a few friends of his own. I made out with one of them, which was an unfortunate decision for multiple reasons, not least of which was that his beach towel was soaked with light beer. I blame the absence of Pasillero, who's spending a week in Toronto for his birthday.

It may have been there were more people I knew there earlier, but I'd committed to games with the gang and special guests (an out-of-town friend and a fuckbud) and didn't get there until nearly 6 p.m. They managed to pick two of my least-favourite games--One Night Werewolf and Seven Wonders. When it was my turn to pick, I chose "Superfight" based on the name, but it proved to be something much dumber than I expected. (I should've known JB wouldn't play a game that actually had mechanics for fighting.)
muckefuck: (Default)
2019-06-12 03:11 pm
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The bodies in the earth

The more I read up on Mexican history, the more I begin to wonder what part of Mexico City isn't built on top of or underneath a pile of corpses. I knew about the Tlatelolco Massacre--I've even read a novella set during it--but I'd never heard of the Corpus Christi Massacre only three years later. Apparently there was an attempt a decade ago to try Luis Echeverría Álvarez (Interior Minister during Tlatelolco and President during Corpus Christi) for "genocide" but it ultimately failed.

Tlatelolco came up in the game last night. We needed to find angels and I asked JB, "Where do they congregate?" He said places where people go to pray, like cemeteries and I replied, "Tlatelolco is right there, if that's not too close to the bone." What a way to find out that the father of one of the players was a professor at UNAM in 1968 who shortly after left behind both the country and the teaching profession.

In general, JB and Jiggly were patient with my enthusiasm for real-world details. (When he saw my annotated maps of the city centre, JB nervously joked, "Maybe you should be running this game!") Only once--after I'd explained that space was too much at a premium in CDMX for the expansive cemeteries we're used to here--did Jiggly feel it necessary to remark, "Well, this is happening in our fantasy version of Mexico City anyway."

Afterwards I was wondering why it matters so much to me to get certain details right. I think what it comes down to is that, if you don't, then you end up substituting them with what you know. And since what we all know best is the Midwest, that leads to every urban setting becoming another thinly-varnished version of Chicago.

I'll be the first to say there's nothing at all wrong with Chicago as an urban setting; the Unknown Armies game we set here was one of the best campaigns I've ever participated in. But part of what motivates my desire to roleplay is to explore worlds that I can't otherwise visit. It's not just a minor detail that, say, New Orleans cemeteries are built above ground because of the high water table and the risk of flooding. All those mausolea are one of the things that makes New Orleans New Orleans--and if you don't want that look and feel, then why choose that as a setting?

Obviously not every details is of equal importance in constructing verisimilitude and we're still working out what sets the DF apart, but I think the lack of (unpaved) open space is one of those things, just like nearness to being submerged is for NOLA. Jiggly's mantra is "let's play to find out", but there's some things you need to know going in to inform that play unless you're content with it remaining completely on the surface.
muckefuck: (Default)
2019-06-06 02:51 pm
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Irrefrenable

The final session of The Watch was anticlimactic in something of a good way. I don't think any of us doubted that we'd succeed in the final battle, so it was more about tying up narrative loose ends: We knew Lufu wanted to die dramatically, and she did. Dalu had already declared her love for Pylldu so more than anything it was a question of what sort of arrangement they'd end up with at the end. And Corporal Grandma, well, I guess we all just hoped she'd stay out of the way but she actually proved of some worth in the fight, so yay.

I just started looking at the materials for Nahual in earnest yesterday and I'm feeling a surge of enthusiasm I haven't felt in forever. I'm realising just how very much I've missed playing with rich real-world settings instead of cities and countries we just cobble together on the fly and I plan to stretch everyone's limited patience with my pedantry until it frays. I know what neighbourhood I want our changarro to be in, I know what I want it to be called, I know what pictures are on the wall, I know what our specialty is--and I don't care if you don't care about any of this.

When JB chose the incredibly promising setting of the Castro in the 70s, I held back and waited to see what he would make of it. The answer was, "Not much." So I'm not waiting; I'm insisting. We're capping the campaign at only three sessions so I figure everyone will be able to simply grit their teeth for a while. Plus there'll be a new player so I expect everyone to be on their best behaviour. What's the worst that could happen?
muckefuck: (Default)
2019-06-04 11:41 am

Is it Friday yet?

So I took half a Lorazepam last night just to make sure I didn't fret myself awake at 4 a.m. yet again and I guess it worked? I basically slept through but I'm still sleepy at work today and I can't tell how much of that is residual to the medication and how much is that even eight full hours isn't enough to wipe out my recent sleep deficit. At least the stomach upset wasn't as bad as I'd remembered and the dreams were better.

Today is the kind of day which makes me nostalgic for old-school roleplaying: overcast with a front moving in, stirring up the wind and raising the temperature. Yesterday evening I didn't accomplish much but I did talk to Crazy Brother for an hour on the phone about his character, which I think counts as a mitzvah. He's playing an android in a space game so I tried to steer him a bit into metaphysics: If she was built by other androids, why is she programmed to find anyone attractive? (He seems committed to a romance with another player, for some reason.)

This evening will be our last session of The Watch. Several of the players are saying it's the longest campaign they've played in ages--since the early 90s for JB. I just have to smile at that. How long was Unknown Armies, two years? Our next game is going to be a complete change of pace: urban fantasy in a Mexican setting. We'll be joined by [profile] dedos which I'm hoping will shake things up a bit.

When [profile] itchwoot was in town, I started browsing for something to read in German again and stumbled across Lotte in Weimar, which I'd left half-finished. I'm pushing through slowly--today I just officially crossed 60%--while I focus on other works. I finished off a volume of Albanian short stories from at least a year ago, started a novel from Monica Ali, and read one of my new acquisitions from CAKE. I'm still waiting for it to be consistently warm enough to start on my real summer reading.
muckefuck: (Default)
2019-04-17 12:43 pm
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Dramatics

Last night's game was a colourful mix of highs and lows. JB, who had previously wanted to wrap it all up before his next trip abroad, decided instead to play the full arc. It was the right choice. Although it was a good session overall, it would have been disappointing if it had been our last.

We started out on the strong dramatic choice of letting my character get captured by the enemy. I don't regret it, but it had the downside of alternating storylines, which always creates some restlessness. I think JB recognised the problem because he did as much as he could to support my attempted escape, but the dice were fatally against me. (I rolled something like four 5s in a row on 2d6.) It was great for the narrative--I very nearly made it only to get snatched by the Big Bad at the last moment--but frustrating from a role-playing perspective.

What really mucked things up, however, was Acting Pixy's choice to retire their character in the previous session. He had so much trouble finding his feet that we had to halt the main plot for 20 minutes to give him not one but two opportunities to establish links with the other characters, one of which went so badly that it devolved into a counseling session, with JB all but begging him to play a character capable of having normal human conversations with other normal humans.

It also hurt that the rest of us were all a little mentally compromised. I'd slept badly and was trying not to be a grump despite mildly resenting having to host. (When JB said he was bringing ice cream--homemade lemon blueberry cheesecake ice cream, mind you--I bitched to a friend "motherfucker better have cones".) JB himself is having some travel anxiety and Acting Pixy's ex, who missed last sessions due to flu, probably shouldn't have been there at all. He was remarkably solicitous, however, and helped me keep my cool.

It's hard to know what to do with this group. On the one hand, the internal tensions aren't going away (and have been exacerbated by the breakup). But, on the other, we've all shown a dedication to being present every week, which can't be said for every group I've played with, and we are genuinely fond of each other. I hate to make it sound like AP is the problem, since we all have our annoying quirks, but he does seem to be the focus almost any time we have a breakdown.
muckefuck: (Default)
2019-01-09 11:16 am
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Well-oiled

Really good gaming session last night. We completed the first arc of The Watch, and it ended up being unexpectedly intense. One character died, another was captured, and the remaining two had a major falling out and were on the brink of separating but will have to work together to save the third. I realised shortly before gametime that I was about to roleplay a genderqueer character fighting to save their world from toxic masculinity at precisely the time when one of the most toxic men in power was slated to perform his latest propaganda stunt and that only enhanced the experience.

JB gave me a ride back to my place and on the way I reminded him just what a low ebb we were at a year ago. I'm surprised to look back and see that I didn't complain about it here, but in short the ongoing conflict between me and Jigglypuff came to a head when he was refereeing a game and when I looked to JB for support, he just tore into me. I considered giving up on the group but decided that the weekly meetings were too valuable to my mental health so instead I ended up facilitating a reconciliation.

I also used the insight JB gave me about Jiggly to start manipulating him. He made the point that Jiggly felt very insecure about most areas of his life except sex. I'd been deliberately frustrating his overtures out of a sense of...pride? Pure contrariness? In any case, once I started feigning interest, the whole dynamic changed. His complaints about my pedantry and pettiness don't have the same sting any more and our characters are almost never at odds any more.

The other big improvement has been in Hairy Pixie's playing. He stunned all of us by deciding to play the squad leader in this campaign. Mercifully, the mechanics of the game don't actually require any strategic thinking on the part of the players; that's all dealt with via a few die rolls. The real focus is on role-playing the consequences which makes his terribleness more entertaining than anything. But he's making a real effort to play a coherent character rather than a grab bag of baffling "dramatic" choices, and it's paying off.

There's still too much "pissing on the exposition" (to use [profile] princeofcairo's phrase) and I wish we were less leisurely about getting started given that there's actually a fixed formula for each game session, but I like the character I'm playing and their arc and the world is gradually getting better fleshed-out with play. Big Red seems happy enough (even though he's the one who chose to kill off his character in order to play a new one), though I hope I can eventually follow through on my promise to run something crunchier that's a bit more to both of our tastes.
muckefuck: (zhongkui)
2016-03-20 08:55 pm
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The road not traveled by

I'm trying to do what I can to make sure this doesn't go down in my memory as the Weekend I Missed C2E2. (Rather counterproductive, I suppose, committing that to writing here.) Last year, I cared not a jot, but [livejournal.com profile] monshu's relations were in town late in the summer exhibiting at Wizard World and that was a lark, so when they said they'd be back again, I made plans to stop by. But then we heard nothing from them until late Friday evening I got a message from his niece offering me passes.

But it'd been a long week and I'd already made plans to sleep in. I still felt like going, just...not then. But Sunday was set aside for gaming. As the hours crept by on Saturday, it became apparent that I'd made my choice and it was in direct opposition to my recent resolution to Do The Thing instead of sitting at home questioning whether I should've Done The Thing.

Still, I'd made my peace with this. Then Sunday came around, I walked to JB's...and found that as I was ordering my torta de pescado at the place on the corner, the only other player slated to be there had cancelled. At that moment, I considered cancelling, too, and making a desperate effort to see if I could still line up pass and make the long trek to McCormick. But JB was saying, "We'll find a game to play, don't you worry!" and it was too easy to avoid saying "no".

Ironically, the game he chose was a "two-player LARP" called 183, which is based on a short story about two clairvoyants falling in love. One can see several possible futures; the other only one--and it's one in which the couple separates 183 days after their first date. It makes for an intense two hours. There's a warm-up phase in which you discuss your past loves, and then you collaborate on a series of five scenes which together sketch the arch of the relationship from beginning to end.

Was it a better way to spend the afternoon than in a noisy hall surrounded by cosplayers and hawkers? I'd have to be the character who can see many futures to answer that, but I played the other. Honestly, the chief difference between the two possibilities is that with more stimulation around me I would've been less distracted by the notion of what the other choice would've been like. Maybe I'd be less melancholy-tired now and more plumb exhausted. Who's to say?
muckefuck: (zhongkui)
2016-03-06 09:21 pm
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Dreams black and blue

I felt fine Saturday, just not much like doing anything. The weather wasn't inviting so I decided not to walk down to Andersonville after all. All I really needed was currants for the bread I was baking and golden raisins were just as good. For lunch, I just made scrambled eggs with a bit of leftover salmon.

The tesenn safron came out perfect, by the way:

tesensafron

We had a couple slices after dinner. (I was particularly gratified that the Old Man at first said he wouldn't have any, then agreed to one, and finally went back for a second.)

Cocktails were a bust, however. I was feeling pretty listless, but I tidied up anyway, set out the bread and some cheese, and looked up the recipe for the Royal Union. Nine o'clock came and went and no one came or called, so I cracked open a book and started to read. I struggled to keep my eyes open and gradually a pounding sinus headache was building on the left side of my head. I put The Mekons on to keep my spirits up.

I finally heard from one friends around ten. He asked when things were starting and I told him I was packing it in. Another pal texted shortly after and I told him the same. I stayed up a little longer in case one of the other invitees got in touch, then I carefully put every thing away and crawled into bed to read more of Hamilton's Speckled people.

I slept soundly until four a.m., when I was up for two hours. My sleep after that was punctuated by vivid dreams, concluding with one where I was an abdicated monarch packing up my dorm room with several college pals. Hidden in my closet I found an old jumper of my son's with his princely shield on it. A friend told me it was dangerous to keep it--you never knew what might be inspected in transit--but then I overheard someone travelling with us, a tall dark man who was a vampire and a wizard, explaining to one of our party how he could use his powers of illusion to change the appearance of some of her garments. I suggested he do the same for me, and he agreed. Then I had to find some place to pee and woke up.

I shortened the morning by sleeping in a bit and then had to be off to [livejournal.com profile] vianegativa's for the game. It was a rousing session, with a Tarantino-esque setpiece ironically involving those characters with the least talent for violence. Ultimately, we succeeded in splitting the party four ways, which isn't going to backfire one anyone. JB says he can foresee ending in about three or four sessions, after which he'll take a break while he contemplates retirement. His recording device died so I agreed to send him a writeup from my notes (which I've kept fanatically ever since Fal*Ken*stein).
muckefuck: (zhongkui)
2016-01-24 08:56 pm
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Twisty

I'm going to chalk down the limpness of last session to a combination of the absence of [livejournal.com profile] vianegativa and everyone's need to reacquaint ourselves with the system and setting after such a long break, because today's session was terrific. I still feel like I'm not quite holding my own with the other players, but two of their characters are so OTT that I feel a certain responsibility to play someone, well, responsible. This has left me casting about a bit for a story arc, but now I'm thinking it could be Dante's in Clerks: the realisation that not everything rests on your shoulders just because you claim it does.

A few days ago, it had occurred to me that, at about this point in Necessary Evil, [livejournal.com profile] vianegativa had found a way to make my skin crawl with he'd done with a character of mine whereas JB hasn't come close to that, so I began to question whether he really had that in him. I think I have my answer now, and I didn't have to wait for my character to get screwed over in order to find it. Enjoy your new body, Boo! Hope it suits you better than your last one.
muckefuck: (zhongkui)
2015-10-04 08:35 pm
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Busy weekend!

Saturday was games at JB's birthday-anticipated party, followed by Nozze di Figaro at Lyric (review to follow).

Sunday was a return to JB's for the first session of our Apocalypse World game set at "Funfair, in the shadow of the Cathedral of St. Sebastian". We decided to situate our stronghold on a former trailer park on the outskirts of town called "Whispering Palm" and I chose to be the leader. I thought the first session would all be chargen, but that took us all about an hour and the rest was roleplay. And not just basic but necessary "getting-to-know-you" roleplay either. Apparently my second-in-command is conspiring with the evil clown overlords of Funfair to sell me out and go on the road, a plot uncovered by patrician madame Sauvignon Levay at her upscale brothel of "ninja hookers".

I'm having twinges of regret at not arriving with a more clever character concept, but after seeing some of the bizarreness the other players have come up with, it's probably best that I kept mine simple. Yes, the postmodern thing is to toss you in media res with no "normal" characters to identify with, but I've learned the hard way the perils of arriving with too rigid a concept at a game which keeps complexifying at every turn. Besides, while it can be fun to see how you can further twist the twisted, there's something even more irresistible about taking straight shooter and seeing how you can break him down.
muckefuck: (zhongkui)
2015-09-22 03:37 pm
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The evil of banality

After the better part of a year, the end of Necessary Evil was, to say the least, anticlimactic. We seemed all primed for a final showdown which would determine the fate of the world when the GM suddenly changed his mind, brought in literally the biggest Deus Ex Machina available to him, and ended with a basically pointless combat that was as badly mismatched as anything could be.

For reasons mysterious to all, he pitted the three non-combat characters against an egregiously overpowered (someone figured out just how broken the rules were and exploited that to the hilt) and then seemed surprised when we were all killed in short order. ("You don't have Fighting at all?") In the end, it was one player playing their original character against two others reading stats off sheets with all the investment of someone watching the finale of a tv series they never followed.

JB was as put out by this turn of events as I was, but even so he admitted that it had been a good game up until then, with some surprising reveals and the resolution of several character arcs. Grergory shocked everyone with a completely unforeseen murder-suicide and one of the villains basically took over the world. Which made it all the more disappointing that [livejournal.com profile] vianegativa pronounced it "the worst game I've ever run". He later hedged that a bit, but all my attempts to talk up our accomplishments fell flat before him.

Looking back, I had exactly the problems with my character that I foresaw at the beginning: she was a Dark Age persona in a Four-Color setting. I ignored this for as long as I could in the interests of group harmony and with the assumption that we were heading into a gory free-for-all at the end anyway. But then the GM forced a Heroic Redemption on everyone except for the character who became the Big Bad and there was no room for an independent actor to make her mark.

So it's a relief to leave behind a milieu I've never really embraced and get back to the gritty moral ambiguity of a street-level post-apocalyptic setting. JB will be running and everyone has signed on to play. There's no preset campaign goal, no "sides", and--best of all--no giant omnipotent alien intelligence waiting just outside frame to intervene at the last moment!
muckefuck: (zhongkui)
2015-08-11 05:05 pm
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The next thing

At Sunday's session, [livejournal.com profile] vianegativa announced that he hoped to wrap up the current campaign in about 8-10 weeks. JB is willing to run Apocalypse World but won't have time until near the end of the year. So the question is how to entertain ourselves in the interim. Right now we're talking about doing some one-shots. These are particularly well-suited to horror, so Dread, Final Girl, and Zombie Cinema have all been mentioned. I'd like to try out the GUMSHOE system, so I'm looking at Fear Itself myself.

Whatever it is, I'm looking forward to the change since I've never been a fan of supers. To the extent that I read comics at all when I was younger, it was mainly less-conventional stuff like Sandman or Ralf König. The only honest-to-goodness four-colour superheroes comic I ever read was Uncanny X-men back when I was in high school.

Since we were playing later than usual, we planned to do dinner together afterwards, but in the end it was just three of us at Rocky's Tacos, known for their "super tortas futboleras". I had the Chicharito, not knowing at the time that he played for Man U. They also sell generous plates of meat and fixings which I gather from the name (huateque, Mexican slang for "party") are intended to be shared. These all bear the names of stadium catcalls, some of them rather rude. One of my companions had the Pinche Árbitro Ciego, essentially the native equivalent of the Spanglish Fack Ju Referi.

One thing we all agreed is, whatever game we end up with, we hope the group can hold together. Neither of them has had much luck staying with one longer term. I, of course, had something of the opposite problem: roughly a decade with my one gaming group, three years or so with another, and then nothing for another decade. (What is it they say about the recovery time for a breakup being roughly the length of the relationship itself?) It's interesting to see how that shapes you: I'm always prepared for the GM to be so much more punitive than either JB or VN have shown interest in being.
muckefuck: (zhongkui)
2015-07-13 10:58 am
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Pork Lips Whirled and Pessicary Weevil

This was a banner weekend for gaming. First there was JB's one-shot on Friday night. He's been eager to run a game of something called Apocalypse World with this group and persevered despite lack of sleep and more players than he'd bargained for. Only one member of the six-person alternate Sundays group couldn't make it, but Grergory roped in two young friends, making it a mercy that both his and [livejournal.com profile] vianegativa's partners ultimately took a pass.

I'll admit, I suppressed an eye-roll at the fact that we all started out in a bar. I cut JB slack since, after all, one-shots don't exactly leave a lot of time for the characters to get to know each other. The Powered by the Apocalypse system actually allows for an extensive amount of cooperative character-creation, but with time so short we skipped this stage and folded it into play.

I should know by now to have more confidence in this group. I learned a great deal playing with [livejournal.com profile] princeofcairo, but one of the most important lessons is that, when you have good players, you can trust them with a lot of the creative work. Hmm, that comes across as a bit of a slam on players who are less skilled at improvisation. Let's say "the right kind of players" then. Munchkinism (or, to be polite about it, "powergaming") is a legitimate style of play. But it's boring to me compared to the mindset which first asks the question, "What would my character do?" and only then considers whether this is advantageous in the context of gameplay or not.

We actually had a terrific example of that in Sunday's game, where [livejournal.com profile] dedos acquiesced to having his Atlantean lord possessed by demons because it furthered his goal of becoming Emperor of Atlantis. Of course, now he's in the difficult position of deciding whether or not to continue with the character (thus obligating all the other players to find some means of exorcising him and bringing him back to the fold) or switch to a new one halfway through. But that's how it works: the interesting choices spawn more interesting choices.

But back to AW. Within short order, we'd figured out that Grergory's go-go dancer was the bar's primary draw, that my bouncer and Bigboy's onsite healer (incongruously using a template named "Angel") had an organ-harvesting sideline, and that [livejournal.com profile] vianegativa's florid Capote-esque mentalist was as ubiquitous as he was hated. The new boys, being both mercenaries, had a certain rapport with my character, a rapport which blossomed into the session's most unexpected romance. Oh, and JB had determined that the whole shebang was located on a former oil platform about to be attacked by marauders with jetskis.

There was at least one moment during play of pure magic (involving the touching apotheosis of [livejournal.com profile] dedos's stammering vegatable-pedlar), aside from countless moments of hilarity. I honestly can't remember the last time I've laughed so much in such a compressed span of time. I encouraged Grergory to act out bits of his big dance number, and he not only obliged but sang snatches of the cub DJ's mix. "This is a world where Smashmouth is the greatest band ever," he informed us. After a moment of spectacular denseness on his part, one of the other players blurted out, "Oh my god, so basically, you're playing Zoolander."

Of course, this only made it harder to readjust to the unengaging unidimensionality of his character in Necessary Evil. I initially had the impression that our group divided naturally into half powergamers and half deep roleplayers. Now I see that, really, everyone has good roleplaying chops, some just haven't been exercising them as much. [livejournal.com profile] vianegativa acknowledged as much in our post-game discussion of the next game. "This is a group that really likes character development," he said before suggesting perhaps something in the Storyteller range next time. If it brings out the full range of what the players are capable of, I'm all for it.

He did reassure us, however, that he wasn't getting bored yet with the current game thanks to our ingenuity at confounding his expectations. "As long as you guys keep doing things like possessing one of the other PCs with demons, I won't get tired of running this." Will I get tired of playing it, though? My character isn't much like I conceived of her and she's accomplished both more than she set out to do and much less. For the first several sessions, I was always bracing for the cutthroat endgame when the PCs inevitably turn on each other. It's still not clear that bloody climax will ever come.
muckefuck: (zhongkui)
2015-06-30 04:01 pm
Entry tags:

Unwed games

It's been a long time since I did any gaming on a Monday night--since I regretfully left [livejournal.com profile] princeofcairo's longrunning RPG, in fact. I'm just not good with late nights during the week, and that's without starting out still recovering from whatever fun I had on the weekend (which due to Pride was considerable). But JB was having us all over for a little distraction during his Bachelor Week and I couldn't refuse.

He'd originally planned a one-shot, but was himself too tired to pull it off, so we settled for card games. Now that I think about it, they were the same two games I played in the last time he had me over: 7 Wonders and slash. And I did about as good this time around as I did then, which is to say not well at all. I had an early coup in slash with Jaws/50-ft Woman, but whatever I learned in the way of strategy the last time I played the building game I managed to forget completely and wound up dead last.

But the point isn't to win, it's to have fun (as JB's husband reminded him per telephone during the proceedings, prompting us to punctuate every decision with, "But will it be more fun for JB?"). Which, by god, we did. JB "crossed the streams" by inviting a player from one of his other games. He's in an opposite-sex marriage, so everyone read him as straight, to the point that we joked he was "insurance" to prevent an orgy from breaking out. We stayed guarded only for a short while until it became clear he could hold his own at a game whose raison d'être is kinky non-hetero matchups.

The champion of these, however, was Grergory. Later, when the rump of us were dishing the alternative Sunday game we play it, we lamented that he didn't bring the same commitment and creativity to Necessary Evil, instead playing an aggressively one-dimensional character and resisting my attempts in particular to give him some depth. If [livejournal.com profile] vianegativa goes ahead with the notion of D&D3.75 for the next game, that will definitely split the group, which as it stands is an unstable coalition of serious roleplayers and more munchkinny types.

I feel less bad about that than I once would have since I'm seeing more of the guys outside of gaming sessions. More than half of us were at the Big Bear Barbecue on Sunday, leading to the usual "long time no see" yestreen. I'm eager to host some more game nights at my place and dig deeper into JB's hoard of un- or little-played games. And who knows? Maybe without a token Kinsey 1 around, that orgy will break out after all.
muckefuck: (Default)
2015-06-24 09:21 am
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Space Space Revolution

The one thing I can say for my disturbed sleep these days is that it's yielding some memorable dreams. Last night, for instance, I had a three-parter about [livejournal.com profile] vianegativa's next RPG, which was a space game. I was a little late to our meeting spot, which seemed to be a poorly-lit quarry somewhere, and as I approached I overheard everyone speculating about what had become of me and wondering if they should send out a search party. "Or you could just, you know, call me," I thought. Then I looked at my phone and saw 65 unread text messages. Oops.

The oddest aspect to the whole affair is that we were LARPing with whole-body holograms. Somehow I'd missed a make-up session and arrived in media res to a surprise inspection of our Serenity-esque spaceship by this universe's answer to the Alliance. On top of that, [livejournal.com profile] vianegativa was introducing two new players into the group. One was easily the ugliest woman I've ever seen in my life and her hologram wasn't working because she'd left it on too long in a game the day before. She was supposed to be playing an alien character of Hobbit-like cuteness.

And this was a game with a heavy slash element. From the start, two of my fellow players were already poised to make out. So I nervously made the rounds trying to establish the hierarchy of the ship. I knew I was the engineer and VN was the captain, but I knew we didn't have enough members to fill all the usual roles so I was trying to figure out who was doubling up as what. And the more I asked, the more confused I became.

The last part of the dream was a kind of epilogue during my last half-hour of sleep. I don't remember much beyond the realisation that [livejournal.com profile] vianegativa's character was Trotsky to our friend JB's Lenin, and that made me Stalin. So I naturally began wondering who I should select as my Beria.
muckefuck: (zhongkui)
2015-04-26 10:38 pm
Entry tags:

Aces

My blockbuster weekend of gaming almost became a bust. First, yesterday's big bear game night was cancelled on account of the host's health issues. Nothing that could be done about that (which nevertheless didn't stop one of the invitees from whining about how his weekend plans got screwed; people, I tell you). Then today's biweekly RPG got cancelled at quite literally the last minute. The GM had tried to cancel it on Friday, on account of his ex moving out of the apartment (a move, btw, that had been planned SIX MONTHS in advance), but I put forth our place as an alternative venue. Then one guy bagged on account of insomnia, another due to a work call, and he posted that it was becoming a "clusterfuck" before pulling the plug.

[livejournal.com profile] monshu can testify to how put out I was about this. Fortunately, one of the invitees who was already on his way felt the same, and we were able to have a productive bitch session. It's not that I've been spoiled by my previous gaming groups (although I have); this one really does suffer from a critical lack of good scheduling. Even better, he agreed to be the bad guy and post the "can we get it together?" request to the rest of the group. No response from the GM so far, so we'll just have to see if that does anything.

But he stuck around. Add one other attendee, and we had quorum for tabletop games. Barely. We chose Betrayal in the House on the Hill, a haunted house game where one of your party turns traitor when the Big Bad shows up. After two very quick failures, we determined that it's broken with only three players. You just can't give the traitor one move for every two from the rest of the players and expect them to survive long enough to defeat it. Our solution was to give everyone two characters for the exploratory phase. When your man turned, we knocked one of his characters out of play.

This worked brilliantly. We had a little trouble keeping track of a our split personalities, but that got easier as the ghostly serial killer began picking them off. In the end, it was a nailbiting hand-to-hand between the BB and the tank (played by me) that determined the outcome. We all declared ourselves well-satisfied and the Old Man and I went out for a tasty supper at Antica Pizzeria. Yay! The weekend is saved!
muckefuck: (zhongkui)
2015-03-29 09:35 pm
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Dicey

Rain wasn't forecast to begin until 3 p.m., but no sooner had I left the house than large cold drops start to fall. I got to the bus stop just as the Clark 22 did; a woman waiting even remarked on it. Middle Eastern Bakery seemed less full than usual, but the counterman was in the back making falafel, so the proprietor had his hands full running from the register to the back of the house and back. I waited only five minutes for the bus home but the driver ignored my signal and I walked an extra block in the frigid drizzle. At home, [livejournal.com profile] monshu, who'd completed his own trip to Mariano's and back before I left the house, deplored the crappiness of the weather. I suggested he put the fire on and regretted that I couldn't simply stretch out in the bath reading a bad novel.

Today was a game day, but with two of the party out of town, we decided against having an RPG session and instead played other games--a streamlined, dice-based version of Pandemic and a deck-building superhero combat game. The latter seemed too easy after our struggle to beat the former. The dice were against us in the first two games, and remained against JB in the last, which landed him squarely in the barrel. He embraced it. At the end, it was all going to come down to his roll until we wisely took it out of the hands and passed it to the Ewok, who succeeded handsomely. JB insisted on having a roll anyway, to see what he would've gotten, and failed in a fashion so stunning I literally fell to the floor laughing.
muckefuck: (zhongkui)
2015-02-01 10:51 pm
Entry tags:

Snowbinding!

Wasn't sure the game was going to come off today. Not due to weather (please, we're Chicagoans!) but because the GM's new roomies were moving in. I was prepared to host if need be--I was really counting on the diversion in advance of Tuesday's operation--but fortunately for [livejournal.com profile] monshu it didn't come to that because one of the other players made the offer first. And not only that, I realise now that I think about it that it was the player most convenient to me. But although he's the same distance as [livejournal.com profile] vianegativa, he lives closer to the Lake. Snow had been falling softly since the night before, but it wasn't until after noon that the winds began picking up force. Still, it was an easy walk over up until the last block. The winds through the alley paralleling the viaduct were nasty and had covered the path in about a foot of drifts.

For reasons never fully explained but apparently involving a shopping trip, the GM arrived late, which allowed us about 45 minutes of slightly awkward chat. His soon-to-be roomie (not one of the movers-in) had found a cellphone in the snow which he placed on the table. About ten minutes into the game, it rang and what should've been a terse exchange--"Here's the address, come pick it up" became ridiculously protracted. They were close enough it actually took less time for them to actually come and fetch the phone than for us to explain to them where the hell it was.

It was another satisfying session (although I do hope we have one soon which doesn't revolve almost entirely around a single combat) and we went an extra hour to compensate for the delayed start. We'd already agreed to have dinner together anyway, so no spousal negotiations were need. When bopNgrill didn't answer their phone, I volunteered to go out around the corner and check it out. The benjamin of the group volunteered to come with, and took the precaution of soliciting a Chipotle order as well.

Good thing, too; the burger place was closed and had been since 4 p.m. Next door--whether on account of the snow, the sportsball, or both--there were more employees than customers and the manager was out front finishing up a six-foot snowman. In what resembled a reality-show challenge, my companion dashed back and forth in the food line reading off orders for the group. Since he was worried about stumbling on the way home, I took both bags.

We came back to find the game on but no one paying it much mind. Until the halftime show, that is. ("I'll take 'Ways To Tell Everyone In the Room Is Gay' for $100, Alex".) There was so much to love, from the trippy H.R. Puffinstuff-inspired "California Girls" (does it count as jumping the shark if your backup dancers are but you don't actually leap over one?) to a totally respectable performance from Missy Elliott. Not long after, we girded ourselves against the elements and headed out.

The drifts were deeper and more frequent walking home, but at least the wind was at my back. It was eerie to see the streets so empty so early. Two or three times, I thought I might have to stop and help someone unstick their car, but they managed to rock themselves into forward motion. Our street was so changed, I was halfway across it before I recognised it. I knew I was back when I saw how clear the sidewalks were; Scooter's out there right now, in fact, giving them another pass.

But no snow day for me tomorrow. Can't really complain about that although the commute in is going to be no damn fun at all. But how disappointed would we be if we'd gone the whole winter without one really solid snowstorm?